
Event #24 Roar!
This is an event that is part of a variant called event chess. More about event chess can be read here.
Event #24 Roar!
Condition: At least 1 knight for each player
Knights get a special move that they can perform during a turn. The move is called roar.
When performing a roar the knight will stand still on its square and force all pieces (friend and foe) that are standing up to 2 squares orthogonal or diagonal away from it to move. The pieces will move 1 square away from the knight if possible (if it is not possible, then they will stand still).
If performing a roar would cause no piece to move, then the move is not legal.
Pawns are able to move 2 squares forward on the first or second rank regardless whether they have previously moved or not.
A piece being moved to a promotion square through the movement of a roar will not promote. However, as a move they can stand still on a promotion square to promote.
The blue squares indicates which squares pieces need to stand on to be affected by the knights roar.
Example 1:
Whites knight performs a roar. The pawn on e6 moves to e7, the pawn on g6 moves to h7 and the pawn on e2 moves to e1. The pawn on b7 is outside of the range and is unaffected.
Example 2:
Whites knight performs a roar. The rook om b5 moves to a6, the knight on c6 moves to c7, the pawn on e6 moves to f7 and the pawn on d6 moves to e7. The pawn on a5 stands still, since it is blocked by the edge of the board and the bishop on e4 stands still since it is blocked by a piece on f4.
Example 3:
Whites knight performs a roar. Whites pawn on a7 move to a8 (without promoting) and blacks knight on c7 moves to d8
Blacks knight can not perform a roar since no piece would be affected. Game continues 1...Kf7 2.a8=Q. Whites pawn can promote without moving since it is standing on a promotion square.
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